Real-Time Rendering, Fourth Edition

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book details

  • Publisher:A K Peters/CRC Press
  • Publication date:August 6, 2018
  • ISBN-10:1138627003
  • ISBN-13:978-1138627000
  • Pages:1198 pages
  • Format:pdf
  • Size:33.85Mb
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